FORTUNE TELLER
O NPC Eve (Fortune Teller) é uma raridade no vasto mundo do L2 The End High Five, você só vai encontrá-la em um único lugar, na Mystic Tavern, em Underground Gainak. Você pode chegar até lá pelas Gatekeepers normais das cidades. Lá, ela revela seu destino e oferece a chance de comprar Cartas de Tarô, com recompensas incríveis e surpresas capazes de mudar sua jornada.
Lembrando: todos os itens têm uma chance fixa de sair, mas ao acertar a Carta Premiada você pode receber recompensas ainda melhores. E o melhor: você sempre ganha alguma coisa, seja algo simples ou não. A sorte favorece os ousados... você vai arriscar?
ADIVINHAÇÃO REGULAR
| ÍCONE | NOME | DESCRIÇÃO | MÍNIMO DE QUEDA | MÁXIMO DE QUEDA | CHANCE |
|---|---|---|---|---|---|
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Adena | Adena is the official currency used for almost all transactions. | 1000000 | 5000000 | 1% |
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Ancient Adena | Ancient Adena. It was said to have been used in the past when trading with the Merchants of Mammon and the Blacksmith of Mammon. | 500000 | 1000000 | 1% |
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Fragment Of The Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items and other functions.. It is used for trade in L2 The End High Five. | 5 | 10 | 1% |
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Giant Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items. It is used for trade in L2 The End High Five. | 2 | 5 | 1% |
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Fire Stone | Fire attack attribute increases by 5 when bestowed on a weapon. Water defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 2 | 1% |
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Water Stone | Water attack attribute increases by 5 when bestowed on a weapon. Fire defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 2 | 1% |
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Earth Stone | Earth attack attribute increases by 5 when bestowed on a weapon. Wind defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 2 | 1% |
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Wind Stone | Wind attack attribute increases by 5 when bestowed on a weapon. Earth defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 2 | 1% |
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Dark Stone | Dark attack attribute increases by 5 when bestowed on a weapon. Holy defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 2 | 1% |
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Holy Stone | Holy attack attribute increases by 5 when bestowed on a weapon. Dark defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 2 | 1% |
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Fire Crystal | Fire attack attribute increases by 5 when bestowed on a weapon. Water defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 1 | 1% |
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Water Crystal | Water attack attribute increases by 5 when bestowed on a weapon. Fire defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 1 | 1% |
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Earth Crystal | Earth attack attribute increases by 5 when bestowed on a weapon. Wind defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 1 | 1% |
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Wind Crystal | Wind attack attribute increases by 5 when bestowed on a weapon. Earth defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 1 | 1% |
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Dark Crystal | Dark attack attribute increases by 5 when bestowed on a weapon. Holy defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 1 | 1% |
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Holy Crystal | Holy attack attribute increases by 5 when bestowed on a weapon. Dark defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 1 | 1 | 1% |
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Beauty Shop Ticket | A ticket used at the beauty shop. You may purchase various hair styles and facial styles. | 1 | 1 | 1% |
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Mid-grade Life Stone - Lv. 84 | Mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon augmentation by characters level 84 or above. | 1 | 2 | 1% |
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High-grade Life Stone - Lv. 84 | High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon augmentation by characters level 84 or above. | 1 | 2 | 1% |
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Scroll: Enchant Power Shirt | Increases the Power Shirt P. Def. and M. Def. by 1. Starting from +4, P. Def. +3. Can be safely enchanted up to +3 and can be enchanted to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +7, +8, and +9, additional bonuses are also applied. | 1 | 1 | 1% |
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Scroll: Enchant Weapon (D-grade) | When enchanted, P. Atk. +2 for all D-grade weapons with the exception of bows, which increases by 4. M. Atk. +2 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus double. Enchanting is safe up to +3. | 1 | 1 | 1% |
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Scroll: Enchant Armor (D-grade) | P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. | 1 | 1 | 1% |
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Scroll: Enchant Weapon (C-grade) | When enchanted, P. Atk. +3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +6 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus double. Enchanting is safe up to +3. | 1 | 1 | 1% |
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Scroll: Enchant Armor (C-grade) | P. Def. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. | 1 | 1 | 1% |
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Scroll: Enchant Weapon (B-grade) | When enchanted, P. Atk. +3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +6 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus double. Enchanting is safe up to +3. | 1 | 1 | 1% |
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Scroll: Enchant Armor (B-grade) | P. Def. +1 for B-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. | 1 | 1 | 1% |
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Scroll: Enchant Weapon (A-grade) | When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus double. Enchanting is safe up to +3. | 1 | 1 | 1% |
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Scroll: Enchant Armor (A-grade) | P. Def. +1 for A-grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. | 1 | 1 | 1% |
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Mana Potion | Magical, liquid medicine that restores MP for a certain amount of time. | 100 | 200 | 1% |
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Major Healing Potion | Magical potion that quickly restores HP. Its effect lasts for 15 seconds. | 100 | 200 | 1% |
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CP Potion | Restores CP by 50. | 100 | 200 | 1% |
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Greater CP Potion | Restores CP by 200. | 100 | 200 | 1% |
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The End Bracelet STR 12-hour | Activates 6 talisman slots when equipped. Has the STR+1 and increases weight capacity by 5.000. | 1 | 1 | 1% |
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The End Bracelet DEX 12-hour | Activates 6 talisman slots when equipped. Has the DEX+1 and increases weight capacity by 5.000. | 1 | 1 | 1% |
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The End Bracelet CON 12-hour | Activates 6 talisman slots when equipped. Has the WIT+1 and increases weight capacity by 5.000. | 1 | 1 | 1% |
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The End Bracelet INT 12-hour | Activates 6 talisman slots when equipped. Has the INT+1 and increases weight capacity by 5.000. | 1 | 1 | 1% |
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The End Bracelet MEN 12-hour | Activates 6 talisman slots when equipped. Has the MEN+1 and increases weight capacity by 5.000. | 1 | 1 | 1% |
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Lucky Enchant Stone: Weapon (D-grade) | Enchant success rate +20% for weapons (D-grade). Only for items enchanted between +3 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Armor (D-grade) | Enchant success rate + 35% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Weapon (C-grade) | Enchant success rate +18% for weapons (C-grade). Only for items enchanted between +3 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Armor (C-grade) | Enchant success rate + 27% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Weapon (B-grade) | Enchant success rate +15% for weapons (B-grade). Only for items enchanted between +3 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Armor (B-grade) | Enchant success rate + 23% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Weapon (A-grade) | Enchant success rate + 12% for weapons (A-grade). Only for items enchanted between +3 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Armor (A-grade) | Enchant success rate + 18% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Weapon (S-grade) | Enchant success rate + 10% for weapons (S-grade). Only for items enchanted between +3 and +9. | 1 | 1 | 1% |
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Lucky Enchant Stone: Armor (S-grade) | Enchant success rate + 15% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 1 | 1% |
REGULAR - CARTA PREMIADA
| ÍCONE | NOME | DESCRIÇÃO | MÍNIMO DE QUEDA | MÁXIMO DE QUEDA | CHANCE |
|---|---|---|---|---|---|
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Fragment Of The Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items and other functions.. It is used for trade in L2 The End High Five. | 10 | 20 | 1% |
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Giant Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items. It is used for trade in L2 The End High Five. | 5 | 10 | 1% |
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Giant's Codex | Item required for skill enchanting. | 1 | 2 | 1% |
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Giant's Codex - Oblivion | Item required to restore a previous enchantment. | 1 | 2 | 1% |
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Giant's Codex - Discipline | Item required to change an enchantment path. | 1 | 2 | 1% |
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Mid-grade Life Stone - Lv. 84 | Mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon augmentation by characters level 84 or above. | 2 | 4 | 1% |
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High-grade Life Stone - Lv. 84 | High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon augmentation by characters level 84 or above. | 2 | 4 | 1% |
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Top-grade Life Stone - Lv. 84 | The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon augmentation by characters level 84 or above. | 1 | 2 | 1% |
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Blessed Scroll: Enchant Weapon (S-grade) | When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | 1 | 2 | 1% |
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Blessed Scroll: Enchant Armor (S-grade) | When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. Increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | 1 | 2 | 1% |
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Blessed Scroll: Enchant Power Shirt | Enchant scroll exclusive to Power Shirts. Increases the Power Shirt P. Def. and M. Def. by 1. Starting from +4, P. Def. +3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +7, +8, and +9, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. | 1 | 2 | 1% |
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White Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 1 | 2 | 1% |
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Pink Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 1 | 2 | 1% |
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Green Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 1 | 2 | 1% |
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Blue Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 1 | 2 | 1% |
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Red Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 1 | 2 | 1% |
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Lucky Enchant Stone: Weapon (D-grade) | Enchant success rate +20% for weapons (D-grade). Only for items enchanted between +3 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Armor (D-grade) | Enchant success rate + 35% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Weapon (C-grade) | Enchant success rate +18% for weapons (C-grade). Only for items enchanted between +3 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Armor (C-grade) | Enchant success rate + 27% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Weapon (B-grade) | Enchant success rate +15% for weapons (B-grade). Only for items enchanted between +3 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Armor (B-grade) | Enchant success rate + 23% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Weapon (A-grade) | Enchant success rate + 12% for weapons (A-grade). Only for items enchanted between +3 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Armor (A-grade) | Enchant success rate + 18% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Weapon (S-grade) | Enchant success rate + 10% for weapons (S-grade). Only for items enchanted between +3 and +9. | 1 | 2 | 1% |
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Lucky Enchant Stone: Armor (S-grade) | Enchant success rate + 15% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 1 | 2 | 1% |
ADIVINHAÇÃO DELUXE
| ÍCONE | NOME | DESCRIÇÃO | MÍNIMO DE QUEDA | MÁXIMO DE QUEDA | CHANCE |
|---|---|---|---|---|---|
|
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Adena | Adena is the official currency used for almost all transactions. | 10000000 | 50000000 | 1% |
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Ancient Adena | Ancient Adena. It was said to have been used in the past when trading with the Merchants of Mammon and the Blacksmith of Mammon. | 5000000 | 10000000 | 1% |
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Fragment Of The Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items and other functions.. It is used for trade in L2 The End High Five. | 15 | 30 | 1% |
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Giant Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items. It is used for trade in L2 The End High Five. | 10 | 15 | 1% |
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White Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 2 | 3 | 1% |
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Pink Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 2 | 3 | 1% |
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Green Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 2 | 3 | 1% |
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Blue Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 2 | 3 | 1% |
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Red Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 2 | 3 | 1% |
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Fire Stone | Fire attack attribute increases by 5 when bestowed on a weapon. Water defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 5 | 10 | 1% |
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Water Stone | Water attack attribute increases by 5 when bestowed on a weapon. Fire defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 2 | 10 | 1% |
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Earth Stone | Earth attack attribute increases by 5 when bestowed on a weapon. Wind defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 5 | 10 | 1% |
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Wind Stone | Wind attack attribute increases by 5 when bestowed on a weapon. Earth defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 5 | 10 | 1% |
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Dark Stone | Dark attack attribute increases by 5 when bestowed on a weapon. Holy defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 5 | 10 | 1% |
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Holy Stone | Holy attack attribute increases by 5 when bestowed on a weapon. Dark defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 5 | 10 | 1% |
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Fire Crystal | Fire attack attribute increases by 5 when bestowed on a weapon. Water defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 2 | 5 | 1% |
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Water Crystal | Water attack attribute increases by 5 when bestowed on a weapon. Fire defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 2 | 5 | 1% |
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Earth Crystal | Earth attack attribute increases by 5 when bestowed on a weapon. Wind defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 2 | 5 | 1% |
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Wind Crystal | Wind attack attribute increases by 5 when bestowed on a weapon. Earth defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 2 | 5 | 1% |
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Dark Crystal | Dark attack attribute increases by 5 when bestowed on a weapon. Holy defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 2 | 5 | 1% |
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Holy Crystal | Holy attack attribute increases by 5 when bestowed on a weapon. Dark defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of Elemental defense attribute can be bestowed, and one type of Elemental attack attribute. Opposite attributes cannot be bestowed together. | 2 | 5 | 1% |
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Beauty Shop Ticket | A ticket used at the beauty shop. You may purchase various hair styles and facial styles. | 2 | 5 | 1% |
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Scroll: Enchant Power Shirt | Increases the Power Shirt P. Def. and M. Def. by 1. Starting from +4, P. Def. +3. Can be safely enchanted up to +3 and can be enchanted to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +7, +8, and +9, additional bonuses are also applied. | 2 | 5 | 1% |
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Scroll: Enchant Weapon (S-grade) | When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus double. Enchanting is safe up to +3. | 2 | 5 | 1% |
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Scroll: Enchant Armor (S-grade) | When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. Increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. | 2 | 5 | 1% |
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Giant's Codex | Item required for skill enchanting. | 2 | 5 | 1% |
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Giant's Codex - Oblivion | Item required to restore a previous enchantment. | 2 | 5 | 1% |
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Giant's Codex - Discipline | Item required to change an enchantment path. | 2 | 5 | 1% |
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Mana Potion | Magical, liquid medicine that restores MP for a certain amount of time. | 200 | 400 | 1% |
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Major Healing Potion | Magical potion that quickly restores HP. Its effect lasts for 15 seconds. | 200 | 400 | 1% |
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CP Potion | Restores CP by 50. | 200 | 400 | 1% |
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Greater CP Potion | Restores CP by 200. | 200 | 400 | 1% |
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Large Dragon Bone | Summoning item, you can call a raid monster at a certain location in the Dragon Valley. But if the raid monster Has already been summoned, it cannot be called. | 1 | 2 | 1% |
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Lucky Enchant Stone: Weapon (D-grade) | Enchant success rate +20% for weapons (D-grade). Only for items enchanted between +3 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Armor (D-grade) | Enchant success rate + 35% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Weapon (C-grade) | Enchant success rate +18% for weapons (C-grade). Only for items enchanted between +3 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Armor (C-grade) | Enchant success rate + 27% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Weapon (B-grade) | Enchant success rate +15% for weapons (B-grade). Only for items enchanted between +3 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Armor (B-grade) | Enchant success rate + 23% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Weapon (A-grade) | Enchant success rate + 12% for weapons (A-grade). Only for items enchanted between +3 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Armor (A-grade) | Enchant success rate + 18% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Weapon (S-grade) | Enchant success rate + 10% for weapons (S-grade). Only for items enchanted between +3 and +9. | 2 | 5 | 1% |
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Lucky Enchant Stone: Armor (S-grade) | Enchant success rate + 15% for armor (D-grade).Only for items enchanted between +3 and +9. For one-piece armor, enchant must be between +4 and +9. | 2 | 5 | 1% |
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Antharas' Earring 3-day | MP +37, Bleed Resistance +40%, Bleed Attack Rate +40%, Heal Amount increase, Vampiric Rage Effect, Stun/ Mental Resistance +30%, Stun/ Mental Attack Rate +30% , MP Consumption decrease, Earth Resistance increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
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Valakas' Necklace 3-day | MP +50, Sleep Resistance +40% , Sleep Attack Rate +40%, HP +445, Cooldown decrease, P./ M. Atk. increase, Wild Magic Effect, Damage Reflect Effect, Fire Resistance increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
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Zaken's Earring 3-day | MP +31, Bleed Resistance +30%, Bleed Attack Rate +30%, Heal Amount increase, Vampiric Rage Effect, Stun/ Mental Resistance +20% , Stun/ Mental Attack Rate +20%. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
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Queen Ant's Ring 3-day | MP +21, Poison Resistance +30%, Poison Attack Rate +30% , Accuracy increase, Critical Damage increase, Hold Resistance +20% , Hold Attack Rate +20%. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
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Baium's Ring 3-day | MP +21, Poison Resistance +40% , Poison Attack Rate +40% , Accuracy increase, Critical Damage increase, Hold Resistance +30%, Hold Attack Rate +30%, P. Atk. increase, and Casting Spd. increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
DELUXE - CARTA PREMIADA
| ÍCONE | NOME | DESCRIÇÃO | MÍNIMO DE QUEDA | MÁXIMO DE QUEDA | CHANCE |
|---|---|---|---|---|---|
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Blessed Scroll: Enchant Weapon (S-grade) | When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | 2 | 5 | 1% |
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Blessed Scroll: Enchant Armor (S-grade) | When enchanted, P. Def. Increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. Increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. | 2 | 5 | 1% |
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Large Dragon Bone | Summoning item, you can call a raid monster at a certain location in the Dragon Valley. But if the raid monster Has already been summoned, it cannot be called. | 2 | 5 | 1% |
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Fragment Of The Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items and other functions.. It is used for trade in L2 The End High Five. | 20 | 40 | 1% |
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Giant Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items. It is used for trade in L2 The End High Five. | 15 | 20 | 1% |
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White Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 3 | 6 | 1% |
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Pink Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 3 | 6 | 1% |
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Green Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 3 | 6 | 1% |
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Blue Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 3 | 6 | 1% |
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Red Heart Of Raid Boss | Item acquired through Raid Boss. Essential for exchanging for a Heart of Epic Boss with Hilda. Used for exchanging in L2 The End High Five. | 3 | 6 | 1% |
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Top-grade Life Stone - Lv. 84 | The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon augmentation by characters level 84 or above. | 2 | 5 | 1% |
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Venir's Talisman Stage 1 | MEN +1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. | 2 | 5 | 1% |
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Venir's Talisman Stage 2 | MEN/ WIT +1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Weapon (D-grade) | Enchant success rate +20% for weapons (D-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Armor (D-grade) | Enchant success rate +35% for armor (D-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Weapon (C-grade) | Enchant success rate +18% for weapons (C-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Armor (C-grade) | Enchant success rate +27% for armor (C-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Weapon (B-grade) | Enchant success rate +15% for weapons (B-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Armor (B-grade) | Enchant success rate +23% for armor (B-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Weapon (A-grade) | Enchant success rate +12% for weapons (A-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Armor (A-grade) | Enchant success rate +18% for armor (A-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Weapon (S-grade) | Enchant success rate +10% for weapons (S-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Improved Lucky Enchant Stone: Armor (S-grade) | Enchant success rate +15% for armor (S-grade). Only for items enchanted between +10 and +15. | 2 | 5 | 1% |
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Antharas' Earring 3-day | MP +37, Bleed Resistance +40%, Bleed Attack Rate +40%, Heal Amount increase, Vampiric Rage Effect, Stun/ Mental Resistance +30%, Stun/ Mental Attack Rate +30% , MP Consumption decrease, Earth Resistance increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
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Valakas' Necklace 3-day | MP +50, Sleep Resistance +40% , Sleep Attack Rate +40%, HP +445, Cooldown decrease, P./ M. Atk. increase, Wild Magic Effect, Damage Reflect Effect, Fire Resistance increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
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Zaken's Earring 3-day | MP +31, Bleed Resistance +30%, Bleed Attack Rate +30%, Heal Amount increase, Vampiric Rage Effect, Stun/ Mental Resistance +20% , Stun/ Mental Attack Rate +20%. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
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Queen Ant's Ring 3-day | MP +21, Poison Resistance +30%, Poison Attack Rate +30% , Accuracy increase, Critical Damage increase, Hold Resistance +20% , Hold Attack Rate +20%. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |
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Baium's Ring 3-day | MP +21, Poison Resistance +40% , Poison Attack Rate +40% , Accuracy increase, Critical Damage increase, Hold Resistance +30%, Hold Attack Rate +30%, P. Atk. increase, and Casting Spd. increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. | 1 | 1 | 1% |