INVASÃO DE ELPIES
A Invasão de Elpies acontece automaticamente por IA no mundo do L2 The End High Five! Quanto mais jogadores ativos houver no servidor, maiores serão as chances da invasão acontecer e melhores ainda as recompensas deixadas pelos Elpies! Reúna a galera, movimente o mundo e aproveite as recompensas!
Os Elpies aparecem em diversas áreas como uma verdadeira infestação. Cabe aos jogadores ir até lá, derrotá-los e coletar as recompensas que podem cair. As cidades/locais são: Keucereus Alliance Base, Dion, Gludio, Faeron Village, Underground Gainak, Elven Village, Heine, Schuttgart, Dark Elf Village, Coliseum, Rune, Goddard, Giran, Dwarven Village, Gludin, Oren, Hunters Village, Floran Village, Primeval Isle, Talking Island Village, Ancient Arcan City, Kamael Village, Orc Village e Aden.
ONDE OS ELPIES APARECEM?
| LOCAL | LOCAL | LOCAL | LOCAL |
|---|---|---|---|
| Keucereus Alliance Base | Dion | Gludio | Faeron Village |
| Underground Gainak | Elven Village | Heine | Schuttgart |
| Dark Elf Village | Coliseum | Rune | Goddard |
| Giran | Dwarven Village | Gludin | Oren |
| Hunters Village | Floran Village | Primeval Isle | Talking Island Village |
| Ancient Arcan City | Kamael Village | Orc Village | Aden |
RECOMPENSAS POR ELPIES
| ÍCONE | NOME | DESCRIÇÃO | MÍNIMO DE QUEDA | MÁXIMO DE QUEDA | CHANCE |
|---|---|---|---|---|---|
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Adena | Adena is the official currency used for almost all transactions. | 500 | 1000 | 100% |
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Ancient Adena | Ancient Adena. It was said to have been used in the past when trading with the Merchants of Mammon and the Blacksmith of Mammon. | 250 | 500 | 100% |
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Giant Core | Acquired from the Giants of Superion Fortress in Giran. Essential for improving items. It is used for trade in L2 The End High Five. | 1 | 8 | 1% |
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Giant's Codex | Item required for skill enchanting. | 1 | 1 | 1% |
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Venir's Talisman Stage 1 | MEN +1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. | 1 | 1 | 0.8% |
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Venir's Talisman Stage 2 | MEN / WIT +1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. | 1 | 1 | 0.6% |
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Venir's Talisman Stage 1 Pack | Wrapped pack containing 10 Venir's Talismans Stage 1. | 1 | 1 | 0.4% |
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Venir's Talisman Stage 2 Pack | Wrapped pack containing 10 Venir's Talismans Stage 2. | 1 | 1 | 0.2% |
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Destruction Scroll: Enchant Weapon (S-grade) Event | When enchanted, P. Atk. +5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +6 for two-handed swords, two-handed blunts, dual swords, and fist weapons. P. Atk. +10 for bows. P. Atk. +4 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. | 1 | 1 | 0.2% |
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Destruction Scroll: Enchant Armor (S-grade) Event | When enchanted, P. Def. +1 for S-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. | 1 | 1 | 0.2% |
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Destruction Scroll: Enchant Weapon (A-grade) Event | When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and fist weapons. P. Atk. +8 for bows. P. Atk. +3 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. | 1 | 1 | 0.3% |
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Destruction Scroll: Enchant Armor (A-grade) Event | When enchanted, P. Def. +1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. | 1 | 1 | 0.3% |
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Destruction Scroll: Enchant Weapon (B-grade) Event | When enchanted, P. Atk. +3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dual swords, and fist weapons. P. Atk. +6 for bows. P. Atk. +3 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. | 1 | 1 | 0.4% |
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Destruction Scroll: Enchant Armor (B-grade) Event | When enchanted, P. Def. +1 for B-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. | 1 | 1 | 0.4% |
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Destruction Scroll: Enchant Weapon (C-grade) Event | When enchanted, P. Atk. +3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +4 for two-handed swords, two-handed blunts, dual swords, and fist weapons. P. Atk. +6 for bows. P. Atk. +3 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. | 1 | 1 | 0.5% |
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Destruction Scroll: Enchant Armor (C-grade) Event | When enchanted, P. Def. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. | 1 | 1 | 0.5% |
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Destruction Scroll: Enchant Weapon (D-grade) Event | When enchanted, P. Atk. +2 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +2 for two-handed swords, two-handed blunts, dual swords, and fist weapons. P. Atk. +4 for bows. P. Atk. +2 for all weapons. From +4, P. Atk. and M. Atk. Increases by 2 times. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. Cannot be used on weapons that are +15 or above. | 1 | 1 | 0.6% |
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Destruction Scroll: Enchant Armor (D-grade) Event | When enchanted, P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized by the power of the goddess of destruction, and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above. | 1 | 1 | 0.6% |
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Topaz Lv. 1 | Interrupts the target's skill casting when used. Ignores CP and deals a fixed damage of 1,062 when used in PvP. Effect does not stack with additional jewels of the same type. Cannot be exchanged, dropped, sold in a private store, stored in a clan warehouse, or used in an auction house. | 1 | 1 | 0.1% |
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Ruby Lv. 1 | When equipped, increases Soulshot and Beast Soulshot damage by 1%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Obsidian Lv. 1 | When equipped, PvP incoming damage decreases by 1%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Opal Lv. 1 | When equipped, the weapon attribute increases by 10. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Emerald Lv. 1 | When equipped, CON +1 and MEN +1. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Aquamarine Lv. 1 | When using a skill after equipping, there is a 1% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Diamond Lv. 1 | When equipped, P. Def. increases by 283 and incoming P. Critical Damage decreases by 1%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Pearl Lv. 1 | When equipped, M. Def. increases by 163 and incoming M. Critical Damage decreases by 1%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Sapphire Lv. 1 | When equipped, increases Spiritshot and Blessed Spiritshot damage by 1%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Vital Stone Lv. 1 | Vitality Bonus +3%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Garnet Lv. 1 | Resistance to Debuffs +3%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Tanzanite Lv. 1 | Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Amethyst Lv. 1 | PvP Damage +3%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Red Cat's Eye Lv. 1 | When equipped, P. Critical Damage +1% and P. Skill Critical Damage +1%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |
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Blue Cat's Eye Lv. 1 | When equipped, M. Skill Critical Damage +1%. Effect does not stack with additional jewels of the same type. | 1 | 1 | 0.1% |